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Mobile Development

An app that survives the second week.

Most enterprise apps get installed once and buried in a folder. We build mobile products around a job people genuinely need done on a phone — fast, offline-capable, and worth opening again.

Offline-first architecture as standard
Average store rating at launch
4.8Average store rating at launch
Thirty-day retention, median
62%Thirty-day retention, median
Cold start on mid-range Android
1.1sCold start on mid-range Android
Less code with a shared core
40%Less code with a shared core

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The problem

The app exists because someone said the company needed one.

It wraps the website, needs a connection to do anything useful, and asks for a login before showing any value. Field teams keep using paper because paper works in a basement. The build cost was real; the usage never was.

What it costs you

  • Features ported from desktop that make no sense on a phone
  • Anything meaningful failing the moment connectivity drops
  • Two separate codebases drifting apart release by release
  • Release cycles measured in months because of manual QA
  • No instrumentation, so nobody knows which features are used

What we build

The parts that make it survive production.

Every engagement includes all of this. None of it is an upgrade tier.

Native engineering

Swift and Kotlin where platform depth matters — background processing, hardware access, widgets, and genuine platform feel.

Cross-platform

React Native and Flutter where a shared core is the right economics, with native modules for the parts that need them.

Offline-first

Local persistence, conflict-aware sync and queued actions, so the app works in a basement, a warehouse or a tunnel.

Mobile UX

Thumb-reachable layouts, forgiving targets, and flows designed for one hand, bright sunlight and interruption.

Security

Certificate pinning, secure enclave storage, biometric authentication and jailbreak detection where the threat model calls for it.

Release engineering

Automated builds, staged rollouts, crash monitoring and over-the-air updates for the layers that permit them.

Device integration

Camera, scanning, location, NFC, Bluetooth and printing — handled properly rather than as an afterthought.

Product analytics

Funnels, retention cohorts and feature adoption instrumented at launch, so decisions are made on evidence.

Where it pays

Real workloads. Real numbers.

Results are drawn from production engagements and measured against a pre-engagement baseline.

Field service app

Work orders, parts lookup, photo evidence and signature capture, fully functional with no signal and syncing when it returns.

Paper forms eliminated across 900 technicians

Frontline operations

Shift handover, task assignment and incident reporting designed for gloves, noise and a two-minute window.

Reporting compliance from 54% to 96%

Customer self-service

Account, billing, scheduling and support in one app with biometric sign-in and push that people did not disable.

Call centre volume down 33%

Clinical companion

Medication adherence, symptom logging and care-team messaging built to HIPAA requirements end to end.

71% weekly active use at six months

Warehouse scanning

High-throughput barcode workflows with sub-second scan-to-confirm and hardware scanner support.

Pick accuracy up to 99.7%

Executive dashboard

Secure mobile access to operating metrics with offline snapshots and device-level attestation.

Daily executive engagement up 4.4x

How it runs

From first conversation to running system.

  1. 01Phase 1

    Find the mobile job

    Shadowing real users in their real environment. Half of mobile scope dies here, correctly — desktop work does not become useful by shrinking.

    2 weeks

  2. 02Phase 2

    Prototype on device

    Interactive prototypes tested on the actual hardware your users carry, not a simulator on a fast laptop.

    2–3 weeks

  3. 03Phase 3

    Build and harden

    Engineering with device-lab testing, offline scenarios, low-end hardware benchmarks and security review before submission.

    10–16 weeks

  4. 04Phase 4

    Launch and iterate

    Store submission, staged rollout, crash and adoption monitoring, then a release cadence driven by usage evidence.

    Ongoing

Technology

Chosen by evaluation, not by preference.

We build on what fits your constraints and what your team can maintain. Nothing here locks you in.

  • Your repositories, your cloud account, your licence
  • No proprietary runtime you have to keep paying for
  • Documentation written for the engineer who inherits it
See the full stack

Native

  • Swift
  • SwiftUI
  • Kotlin
  • Jetpack Compose
  • Core Data
  • Room

Cross-platform

  • React Native
  • Flutter
  • Expo
  • Kotlin Multiplatform

Backend

  • GraphQL
  • REST
  • Firebase
  • Supabase
  • AWS Amplify
  • WebSockets

Operations

  • Fastlane
  • Bitrise
  • Sentry
  • Firebase Crashlytics
  • TestFlight
  • Play Console

How we price it

Three ways in. A stop point at each one.

Mobile is quoted per platform against a defined feature set. A shared core across iOS and Android typically reduces total cost by 30–40% where the product allows it.

Product definition

Fixed price · 3 weeks

Field research, a tested prototype on real devices, and a straight answer on whether the app should be built.

  • On-site user research
  • Interactive device prototype
  • Technical approach and platform recommendation
  • Costed delivery plan
Discuss product definition
Most chosen

App build

Fixed scope · 12–20 weeks

Design, engineering and store launch on both platforms, with offline capability, security review and analytics from day one.

  • iOS and Android delivery
  • Offline-first architecture
  • Security review and penetration test
  • CI/CD and staged release pipeline
  • Store submission and launch support
Discuss app build

Ongoing product

Monthly · rolling

A standing team keeping pace with OS releases, device changes and the roadmap that emerges once real users arrive.

  • Continuous feature delivery
  • OS and device compatibility maintenance
  • Crash and performance monitoring
  • Quarterly usage review and roadmap
Discuss ongoing product

Questions

What buyers ask about mobile development

Direct answers, including the ones that are inconvenient for us.

Still deciding?

Send the question to a senior engineer instead of a form. You will get a straight answer, and a no if that is the honest one.

It depends on what the app has to do. Heavy hardware use, background processing or genuine platform-idiomatic feel favours native. Forms, data and content-driven products favour a shared core — usually 30–40% cheaper with no meaningful user-visible difference. We decide during product definition with your specific feature list, not by preference.

If anyone will use this in a warehouse, basement, vehicle, hospital or rural site, then yes — and building it in later is far more expensive than designing for it from the start. If the app is purely for connected office use, we will skip it and say so.

We manage submission end to end and design against the guidelines from the first sprint, which is where most rejections are actually avoided. Where a rejection happens we handle the appeal. Typical first-review turnaround is one to three days on both stores.

We audit before recommending. Sometimes the right answer is incremental modernisation of what exists; sometimes the codebase is costing more to maintain than to replace. We will show you the maintenance cost curve either way rather than defaulting to a rebuild.

A physical device lab for the models your users actually carry — including the three-year-old mid-range Android that most testing ignores — plus cloud device farms for breadth and automated UI tests in CI.

Yes. Mobile is usually the easiest integration surface because we build a purpose-fit API layer between the app and your systems rather than forcing the app to speak to a legacy platform directly. That layer also gives you caching, versioning and a security boundary.

Start the conversation

Bring us the mobile development problem you have already tried to solve.

Ninety minutes with our engineers. You leave with a systems map, a shortlist and an honest read on whether this is worth doing at all.

What to expect

  • No pitch deck, no obligation
  • Senior engineers in the room
  • A written plan within five days